A tournament day, start to finish
The day, in the order it happens
Four moments that make or break a tournament day, and how SetMatcher helps with each: the night before, the start of play, the middle of the day and the moment the wifi drops.
- 1
The night before: the draw
Make the draw from your entry list. Players are seeded by rating, byes go to the top seeds, and you only see the draw formats your sport actually uses.
- 2
Nine o’clock: the courts
Matches are planned onto the courts you have, with enough rest between matches for your sport, and nobody is put on two courts at once. If one match runs late, only the matches after it move.
- 3
Through the day: the desk
One screen at the desk shows what is on court, what is next, who is waiting and what is finished. Results can be entered at the court, the draw moves on by itself, and a wrong score can still be corrected.
- 4
When the wifi drops: paper as a backup
Print the order of play and score sheets on A4, each sport’s sheet in its own layout. A result entered without a connection is saved on the device and sent when the connection returns, so nothing is lost or counted twice.